Released by Playdead Studios in 2016 (Yes just got around to playing it) Inside is a puzzle platformer with stunning visual graphics
unlike any other I’ve ever seen before, Inside was the successor to the game developers last critically acclaimed game Limbo which I’m currently in the middle of playing.
In short, this game is pure awesomeness and this review is coming from someone who spends most their spare time playing triple A titles; never a huge fan of indie games though I have backed a few of them including original humble Indie bundle and planet explorers In the views of someone who was never a lover of puzzle platformers, I’ve found myself with next to no bad things to say about Inside’s game mechanics and masterful art design.
Inside just tosses the player into a world with no dialog or instructions what so ever, still its extremely captivating and rewarding when you are able to progress from one puzzle to the next. It’s game play has limited controls, and lacks any kind of open world or explanation to what’s going on, however the challenges of each puzzle coupled with beautiful backgrounds is enough to keep both children and adults on the edge of their seats from start to finish. The lack of dialog and cutscenes also forces the player to constantly attempt to draw out their own conclusions of what the game means and whats going to happen next; from beginning to end the player can only ask WTF is going on here? Which just adds to the fun of playing Inside.
The main character of the game is a boy running for his life, apparently escaping from his captors, who evidentially want to turn him into some sort of mind control slave; but again the game is designed in away where you can draw your own conclusions, as to why everyone in this game is out to get this kid.
Even with the lack of an open world, a story line, and limited controls, the stunning visuals in the game make up for what would otherwise be down falls of Inside. Placing the player in very well crafted dark, eerier, and sometimes flat out scary environments really shows the time, energy, and care that the developers took in this genius design.
Without any spoilers I will say once again the game pretty much forces the player to draw out it’s own conclusion about the game. Inside will leave you just as clueless at the end of the game, as it did in the very beginning. Inside does not have much re-play value by design; other than an alternate ending I’ve yet to find, and some hidden rooms you may not have found your first couple of times playing.
In my opinion the best re-play value of the game is inviting friends and family to play it, watching them solve the puzzles you struggled with, and the sure look of surprise and excitement on their face as they progress through the game.
Even if you have never found an indie game you liked, or platform puzzles just aren’t’ your thing; give Inside a try. I found Inside on PSN for $19.99 (US) with a free to play demo that had me hooked right away. Inside is available for Xbox one, Playstation 4, and PC. It’s a great way to kill a weekend, as the game play will be about 4-5 hours your first time; assuming you don’t use on line tutorials, you have good problem solving skills, and most importantly the ability to think laterally. The next time around you will finish it in under 3 hours. This game for me personally will go down as one of my all time favorites.